The Dishwasher: Dead Samurai.

21 03 2009

The Dishwasher: Dead Samurai is a game from independent developer James Silva. James is making this entire game himself. The art – the code – everything.

This makes him something of an enigma today, like the “bedroom coders” of the spectrum and commodore 64 from the 70’s and 80’s the whole project, from conception to reality is Silva’s brainchild.

As with most games I’ve been looking at specifically, Dishwasher has somewhat of a unique art style, something not often sold or seen in mainstream – store bought retail games.

Silva’s style is one of an angry teenagers notebook, and it works, it brings to life the rough strokes of sketching into a bizzarre twist of violent revenge from an over worked an under appreciated Dishwasher.

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Dan Paladin. Artist at “The Behemoth”

18 03 2009

I’m mentioning Dan paladin here because he’s long been an influence on my style of work. Bold marker-esque line work with colours shaded deceptively deeply in block shades.

Dan draws freely and quickly, with fun at heart.

Dan is particularly important to my position because he is the sole artist at indie gamedeveloper “the behemoth”. Not only does Dan do all the art, animations, level designs – everything- he’s also making most of the art direction decsions. This is quite unique in upper teir games development, but rather usual in smaller development teams.

This is the situation that makes games like Castle Crashers and Alien Hominid so unique and charming. The independent game development structure is free from restraint, unbound by stereotypes.

It is in this realm, and by these people, that innovative character design is tying with innovative game design to create compelling new experiences.

Even in the case of Castle Crashers that borrows so much from it’s genre conventions, compelling art direction can change the game so much from the perspective of the player.





Level Test

17 03 2009

If you want to see it in HD. which I advise, Go here





Walk cycles

12 03 2009