Pigeon King gameplay render.

5 06 2009

A few issues with this:

– It’s far too dark
– I can’t get it to render in HD
– There is too much going on with the background maybe – It could afford to be simpler I think.
– Nothing seems to stand out enough. It’s kind of all a brown blur.


Level Art: london.

4 06 2009


(You’ll have to click the image to see the whole thing. )

There’s quite a lot of change since last time I’ve shown it. I’ve created and used repeating textures to make the building brick work,  I’ve scoured the national archives site for old war posters, which I think really dates the buildings well.

It took some time finding suitable fonts for the old storefronts on the right of the image,

The antagonist/villain/whatever you call him.

4 06 2009


Given what i’ve been learning about the design of a typical arch nemesis, I’ve tried here to counter cooper quite well.

Where this guy is strong and young – Cooper is old and weak.
Lufftwaffe – RAF


However, I’ve tried to throw in a little something else – this guy is a little bit psychotic, unstable. He’s not really a calculated villian. Nothing like the typical “muwhahaha” type. There’s a bit more the the Dark Knights Joker to him, something chaotic.

Different strokes.

3 06 2009

I had a bit of a crisis of character design the other night. After finishing up the art work for the london roof tops level, when i first dropped cooper against the background I thought he blended in too much. I began frantically looking for a solution to this problem – I tried putting an oputline back on cooper (similar to early drawings of him).


I really wasn’t very happy with the outcome, and it looks awfully generated (which it is).

On reflection, I think the issue may be more to do with choice of colour for the bg and coopers outfit, perhaps also cooper is too complicated in his torso section (seed bags, straps etc)

Character Design: Sackboy

3 06 2009


Sackboy is the main, and kind of only character in Media Molecule’s Little Big Planet. I say this because every person who plays the game plays as a Sackboy or Sackgirl – the reason being for this is that little big panet is a game entirely about creating your own levels and worlds and your own experience in a very craft like fashion.

Sackboy is designed to promote and establish this asthetic. He is a basic character with plenty of original allure, constantly happy-as-larry and perfectly lovable as he is. That’s fine, that’s important and it helps the ID of the game as a whole.  Iconism isn’t really the drive with scakboy – personalisation is really the word here.  It’s often said by gamedesigners that they want the player to impart something of them self onto their lead characters during play with sackboy, that was the entire idea. Players arew encouraged to customise sackboy with colours textures, accessories, and costumes from other popular game franchises.

Sackboy is a celever piece of design, because he can be anyhting. He can be villianous, he can be heroic, he can be funky, gothic, cool, laidback he is a template for the style and preferences of the player.



Character Design : Henry Hatsworth and Weaslby the 3rd.

3 06 2009


Henry Hatsworth is a character from the DS game “Henry Hatsworth in the puzzling adventure” The game is quite unique in that it is a platform adventure game where solving puzzles on the other DS screen grants powers to the player on the screen above:

Henry Hatsworth (HH for now) is a British Adventurer with something of a colonial spirit to his appearance and style. He’s typicaly Adorned with khaki shirt and monacle, often weidling a cup of tea and an officers rapier – He’s also quite an old chap, which put’s him quite close to cooper in some ways; British and proud of it – but perhaps a little too old for all this adventuring.

The design of HH himself is quitesimilar to my favoured style of rendeirng, simple black outlines and subtle gradients and highlights in areas of soliud colour. Quite obviously hatsworth was rendered  in a slightly more controlled environment than photoshop, possibly illustrator or another vector program;


HH’s design is simple, and makes use of accent colours (red hat band + scarf) to create a character that scales well to the screen restrictions of the nintendo DS.

HH’s nemesis. – The appropriately named “Weasleby the 3rd” is his exact foil:


  • Where HH is pragmatic, Weasleby is swave and exhuberant,  (Top hat / diamond cane)
  • Where HH ‘s lines are3 round and gentle, weaslby is sharp and pointy (nose, eyebrows)
  • Weaslby has the same attire as HH by type. Hat, Eyepiece, Cane, Neckerchief, jacket, shirt.

It is easy to see the structure of a typical Archnemsis/Villain at play here. All the qualities of the Hero’s ppaerance are shared by his foil but they are taken to the other end of the spectrum. The hero is not concerned for luxury, he just gets the job done with khaki’s and browns,  the Villian however is all suedes and silks and golds.